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Defines how the parser contract is defined. These parsers are used to parse a list of specific assets like particle systems, etc.. Type used to locate a resource in a compute shader.

TODO: remove this when browsers support reflection for wgsl shaders. Type used to lookup a resource and retrieve its binding location TODO: remove this when browsers support reflection for wgsl shaders. Defines how the individual parser contract is defined. These parser can parse an individual asset. Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard. When a material fails to load OBJ loader will silently fail and onSuccess callback will be triggered.

Optimize the normals for the model. Used to load. Sets of helpers addressing the serialization and deserialization of environment texture stored in a BabylonJS env file.

Those files are usually stored as. This parameter can be set to a single number or to an object with the following optional properties: precision, width, height. If a single number is passed, it will be used for both width and height. If an object is passed, the screenshot size will be derived from the parameters. The precision property is a multiplier allowing rendering at a higher or lower resolution. This string can be assigned to the src parameter of an to display it. Check your browser for supported MIME types.

The callback receives a single parameter which contains the screenshot as a string of baseencoded characters. Captures a screenshot of the current rendering for a specific size. This will render the entire canvas but will generate a blink due to canvas resize.

If not provided, use the one from internalTexture. Creates a decal mesh. A decal is a mesh usually applied as a model onto the surface of another mesh. So don't forget the parameter sourceMesh depicting the decal. Creates the Mesh for a Goldberg Polyhedron which is made from 12 pentagonal and the rest hexagonal faces. Creates lathe mesh. The lathe is a shape with a symmetry axis : a 2D model shape is rotated around this axis to design the lathe. Creates a line mesh A line mesh is considered as a parametric shape since it has no predefined original shape.

Its shape is determined by the passed array of points as an input parameter. Creates a polygon mesh The polygon's shape will depend on the input parameters and is constructed parallel to a ground mesh. Creates a ribbon mesh. The ribbon is a parametric shape. It has no predefined shape. Its final shape will depend on the input parameters. Creates a tube mesh. The tube is a parametric shape. Extracts the characters between two markers for eg, between " " and " ".

The character at block[startIndex] should be the markerOpen character! Creates an extruded shape mesh. The extrusion is a parametric shape. Creates an custom extruded shape mesh. The custom extrusion is a parametric shape. Registers a new material plugin through a factory, or updates it. This makes the plugin available to all materials instantiated after its registration.

Allocate a typed array depending on a texture type. Optionally can copy existing data in the buffer. Use this className as a decorator on a given class definition to add it a name and optionally its module. You can then use the Tools. This method is the only way to get it done in all cases, even if the. The name of the Module hosting the class, optional, but strongly recommended to specify if possible.

Case should be preserved. Type declaration parsedData : any , scene : Scene , container : AssetContainer , rootUrl : string : void Defines how the parser contract is defined. Type declaration camera : Camera : void Strong typing of a Camera related stage step action. Type declaration camera : Camera : boolean Strong typing of a Camera Frame buffer related stage step action. Type declaration binding : number group : number. Type declaration [ key: string ]: ComputeBindingLocation.

Alias for types that can be used by a Buffer or VertexBuffer. T : T extends infer U []? Type modifier to make all the properties of an object Readonly recursively. Type modifier to make object properties readonly. DualShockInput : T extends Xbox? XboxInput : T extends Switch? SwitchInput : T extends DualSense? DualSenseInput : never. Type to handle enforcement of inputs. IKeyboardEvent : T extends Mouse? IPointerEvent : never. Subset of DeviceInput that only handles pointers and keyboard.

Raw texture data and descriptor sufficient for WebGL texture upload. Float Array : number [] Float32Array. Alias type for number array or Float32Array.

Defines the set of data required to create a goldberg mesh. Defines the set of goldberg data used to create the polygon. Type declaration adjacent Faces : number [] [] Defines the number of adjacent faces per goldberg faces. The list of Goldberg faces centers.

Defines the total number of goldberg faces. Defines the number of goldberg faces at the pole. Defines the number of shared faces. Defines the number of unshared faces. Defines the set of data required to create goldberg vertex data.

Type declaration Optional side Orientation? Options to be used when creating a FresnelParameters. Type declaration Optional bias? Define if the fresnel effect is enable or not. Define the color used on edges grazing angle. Defined the power exponent applied to fresnel term. Serialized format for FresnelParameters. Type declaration bias : number Define bias applied to computed fresnel term. Define the color used on edges grazing angle [as an array].

Define the color used on center [as an array]. Type modifier to make all the properties of an object Readonly. Type declaration parsedData : any , scene : Scene , rootUrl : string : any Defines how the individual parser contract is defined.

Type declaration mesh : AbstractMesh , hardwareInstancedRendering : boolean : boolean Strong typing of a Mesh related stage step action.

Motion Controller Component State Type : "default" "touched" "pressed". The state of a controller component. Motion Controller Component Type : "trigger" "squeeze" "touchpad" "thumbstick" "button".



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